Miracle Piano Teaching System Software

Miracle Piano Teaching System is a single player rhythm, edutainment video game for Nintendo Entertainment System, created by The Software Toolworks and published in 1990 by Mindscape / The Software Toolworks.

The software that comes with the system is your piano teacher - complete with an estimated eight to twelve months worth of lessons (depending on how fast you learn and what your level of experience is). The lessons begin with the absolute basics - get to know your keyboard, what fingers go where, and the names of the different keys. The operation of the Miracle Piano is at least without the software a little awkward because the thing has no display and you have to count button presses to select a preset sound. The modes (default key splits and 'library select') are selected by holding down the 6th button ('select') and stepping through the modes with the volume +/- buttons. The Miracle Piano Teaching System can actually teach you to play piano, read music, or compose your own songs by using video game techniques to relieve the monotony of repetitive practice. Based on the same system available for the Mac and the PC, the Miracle system consists of a mid-size keyboard that plugs into your Genesis control port, and a standard game cartridge. Through a series of software- based lessons, the Miracle will teach you the fundamentals of playing the piano. During a lesson, The Miracle System's software constantly monitors your progress, providing feedback and helping you to hone your skills. The Miracle system even makes practice fun, with several different drills and game style exercises.

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  • Developer: GameTek
  • Genre: Board
  • Originally on: Sega Genesis (1992)
  • Runs on: PC, Windows
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The Miracle Piano Teaching System can actually teach you to play piano, read music, or compose your own songs by using video game techniques to relieve the monotony of repetitive practice. Based on the same system available for the Mac and the PC, the Miracle system consists of a mid-size keyboard that plugs into your Genesis control port, and a standard game cartridge.

We found the software easy to use and fun to play It constantly monitors your progress, and can even control the keyboard to demonstrate lessons or play a duet with you. Keep it up, and you may find yourself playing at Carnegie Hall.

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System Requirements

Processor: PC compatible, P-100

OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.

Game Features:Single game mode

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Miracle Piano Teaching System
Developer(s)The Software Toolworks
Publisher(s)The Software Toolworks
Designer(s)Jon Mandel, Henrik Markarian
Platform(s)Nintendo Entertainment System, Super Nintendo Entertainment System, Mac, Commodore Amiga, Sega Genesis, PC.
Release1990; 29 years ago
Genre(s)music, non-game
Mode(s)Single player

The Miracle Piano Teaching System is a MIDI keyboard/teaching tool created in 1990[1] by The Software Toolworks for the NES and SNES, Apple Macintosh, Amiga, Sega Genesis, and MS-DOSPC.

Miracle Piano Teaching System Software
  • 1Description

Description[edit]

A Miracle system keyboard (NES edition)

Miracle Piano Parts

The Miracle Piano Teaching System consistes of a keyboard, connecting cables, power supply, soft foot pedals, and software. The software comes either on 3.5' floppy disks for personal computers or on cartridges for video game consoles. After the supplied MIDI keyboard is connected to a console or computer and the included software is loaded, a user follows the on-screen notes. Its marketed value is as a tool to teach users to play the piano. It provides hundreds of lessons,[2] and was advertised as the perfect adjunct to formal lessons. It was sold for e and had low sales, in part due to its high price.

It was released in the United States and in multiple regions of Europe. Some of the NES Miracle keyboards were later converted for PC use and the Nintendo Seal of Quality on these boards was covered up with a piece of plastic.

With the exception of the metronome that is used in the Miracle system's lessons, the Miracle system does not ever generate sounds through the video game console hardware. All MIDI information from the console is converted into audio by the instrument's built-in ROM and played through the instrument's stereo speakers, allowing the keyboard to be used independently of the console.

Features[edit]

Miracle Piano Software For Windows

Game activities in the Miracle system (such as Robo Man, shown here) combine video gaming-type gameplay and practicing of musical skills.

Students can learn to play classic piano, rock piano, or show tunes.[3] The Miracle system assesses the player's ability to create custom lessons.[4] Fun exercises were meant to make learning the piano seem less like a chore and more like playing a video game. Instead of using the traditional NES controller, the piano becomes the controller as players aim at targets in order to perfect their music skills.

There are multiple games that students can play to help teach musical skills. One game is called Robo Man where the player has to press the correct keys at the right time to create a bridge. If they miss, Robo Man falls and the player loses. In the duck hunting game, the player has to press the keys that correspond to the positions of the ducks on a musical staff to shoot them.[5] In the Ripchord game, players must press the correct combination of keys for a chord to land paratroopers onto a target.[5]

Successors[edit]

Around 1995, technology from the Miracle system was incorporated into the Piano Discovery System, an interactive PC software application that works with any MIDI keyboard including the Miracle keyboard.[6][7] By 1997, the Miracle product had been discontinued in favor of the Piano Discovery System.[8]

Reception[edit]

Reception
Review score
PublicationScore
Amiga Format93%[9]

The Miracle system failed commercially with its high price of US$500,[citation needed] but it was overall well received by critics.

Computer Gaming World liked the Miracle system's games and graphics, describing them as 'not only entertaining and challenging, but they are also cleverly designed to reinforce the lessons'. The magazine concluded, 'everything that Software Toolworks promises about this system is true [but] there is still no substitute for parental involvement'.[10] David Wesley and Gloria Barczak mentioned that the system was praised by educators and that in 1990 it was the highest-rated third-party NES title by Nintendo's software review team.[1] It was not well-suited to average gamers who lacked musical experience or who were not highly committed and dedicated to undertaking long-term electronic piano learning.[1]PC Magazine mentioned the system as being easy to use and likely more patient than a live piano teacher though the system did not cover certain aspects of piano playing such as hand position.[2]

NPR personality Noah Adams begins his 1997 memoir Piano Lessons attempting to teach himself how to play through the use of Miracle for PC software, ultimately finding greater success by taking more traditional lessons.[11][12][13]

Miracle Piano Software Download

References[edit]

  1. ^ abcBarczak, Gloria; Wesley, David (2012). Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap. Gower Publishing, Ltd. (retrieved via Google Books). p. 197. Retrieved 2014-04-22.
  2. ^ abKendall, Robert (August 1992). Miracle System Turns Your PC Into a Patient Piano Teacher. PC Magazine (retrieved via Google Books). p. 618. Retrieved 2014-04-22.
  3. ^Free, John (February 1993). Electronics Newsfront. Popular Science (retrieved via Google Books). p. 30. Retrieved 2014-04-23.
  4. ^Stover, Dawn (August 1990). Electronics Newsfront. Popular Science (retrieved via Google Books). p. 32. Retrieved 2014-04-22.
  5. ^ abBrown, Lonnie (1992-08-22). ''Miracle' in a major key'. Lakeland Ledger (retrieved via Google News). p. 10C. Retrieved 2014-04-23.
  6. ^'Piano Discovery System Uses PC to Make Music Lessons Easy and Fun'. BusinessWire. 1995-05-05. Retrieved 2014-04-26.
  7. ^'Jump! Music to Publish Piano Discovery System; Multimedia music tutorial system will join comprehensive line of music products'. BusinessWire. 1995-09-18. Retrieved 2014-04-26.
  8. ^'Questions about Miracle Piano'. Jump! Music. Archived from the original on 1997-01-05. Retrieved 2014-04-26.
  9. ^Noonan, Damien (March 1992). 'The Miracle Keyboard Tutor'. Amiga Format. No. 13. Future Publishing. p. 125.
  10. ^Rich, Jason R. (April 1992). 'The Software Toolworks Puts a Miracle into Music'. Computer Gaming World. No. 93. pp. 58–59.
  11. ^Adams, Noah (1997). Piano Lessons: Music, Love & True Adventures. Delta Trade Paperbacks. pp. 27, 80, 86. ISBN0385318219. OCLC1001862507.
  12. ^Kelly, Katy (2 December 1999). 'Noah Adams' Keys to Happiness'. USAToday. Gannett Co. Inc.
  13. ^Childress, Kyle; Kennedy, Rodney Wallace (August 4, 2016). Will Campbell, Preacher Man: Essays in the Spirit of a Divine Provocateur. Wipf and Stock Publishers. p. 17. ISBN978-1-4982-0273-2. OCLC951646286.

Nintendo Miracle Piano Teaching System

External links[edit]

  • Miracle Piano Teaching System at MobyGames
  • Miracle Piano FAQ for PC Versions at the Piano Education Page
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